SamMakesCode

Amateur game developer, professional API developer. Father. RPG lover. Ranting and wrangling. Join me on my game dev development journey

Posts from my multiplayer RPG DevLog and other software ramblings

Calyros DevLog #8 - Character actions, pathfinding and animations

Published on

Since the last update I've achieved a few more minor milestones towards "prettifying" the game, but also added some core functionality. I apologise for getting this update to you a week late, I was feeling a little demotivated and burned out and decided to give myself a break rather than force through an dev log update. But, we're here now - let's get on....   continue →

Calyros DevLog #7 - Adding terrain, rocks, trees, day-night cycle and theme changes

Published on

Another week of productivity! In my previous post, I talked about networking and project restructuring. Those things are very important, but they're not sexy. Adding a bunch of nice visuals is sexy. Theming and styling After restructuring my project and focusing on implementing the networking code everything looked a bit dull, so I wanted to do some styling changes to make the game feel...   continue →



Calyros DevLog #4 - Create rivers, with maths! (and shaders)

Published on

rpg-devlog rpg multiplayer godot gdscript coding

Empowered by my recent success in creating terrain and applying textures to it that wasn't too shabby, I decided to move on to creating rivers. I had a rough idea of how I wanted this to work, but putting it into practice was more difficult than I anticipated. I'll start with a little bit of the "theory" and then explain how I implemented it....   continue →


© 2025 SamMakesCode