SamMakesCode

Amateur game developer, professional API developer. Father. RPG lover. Ranting and wrangling. Join me on my game dev development journey

Posts

Calyros DevLog #8 - Character actions, pathfinding and animations

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Since the last update I've achieved a few more minor milestones towards "prettifying" the game, but also added some core functionality. I apologise for getting this update to you a week late, I was feeling a little demotivated and burned out and decided to give myself a break rather than force through an dev log update. But, we're here now - let's get on....   continue →

Calyros DevLog #7 - Adding terrain, rocks, trees, day-night cycle and theme changes

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Another week of productivity! In my previous post, I talked about networking and project restructuring. Those things are very important, but they're not sexy. Adding a bunch of nice visuals is sexy. Theming and styling After restructuring my project and focusing on implementing the networking code everything looked a bit dull, so I wanted to do some styling changes to make the game feel...   continue →



Calyros DevLog #4 - Create rivers, with maths! (and shaders)

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rpg-devlog rpg multiplayer godot gdscript coding

Empowered by my recent success in creating terrain and applying textures to it that wasn't too shabby, I decided to move on to creating rivers. I had a rough idea of how I wanted this to work, but putting it into practice was more difficult than I anticipated. I'll start with a little bit of the "theory" and then explain how I implemented it....   continue →




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