SamMakesCode

Amateur game developer, professional API developer. Father. RPG lover. Ranting and wrangling. Join me on my game dev development journey

Tag: rpg

There are all my posts about RPGs



Calyros DevLog #8 - Character actions, pathfinding and animations

Published on

rpg-devlog rpg multiplayer game-dev

Since the last update I've achieved a few more minor milestones towards "prettifying" the game, but also added some core functionality. I apologise for getting this update to you a week late, I was feeling a little demotivated and burned out and decided to give myself a break rather than force through an dev log update. But, we're here now - let's get on....   continue →



Calyros DevLog #4 - Create rivers, with maths! (and shaders)

Published on

rpg-devlog rpg multiplayer godot gdscript coding

Empowered by my recent success in creating terrain and applying textures to it that wasn't too shabby, I decided to move on to creating rivers. I had a rough idea of how I wanted this to work, but putting it into practice was more difficult than I anticipated. I'll start with a little bit of the "theory" and then explain how I implemented it....   continue →




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