SamMakesCode
Amateur game developer, professional API developer. Father. RPG lover. Ranting and wrangling. Join me on my game dev development journey
Tag: rpg
There are all my posts about RPGs
It's been a while since I last updated you all on my progress. There's a few reasons for that and I want to share them with you.
A lot of the time I've spent on Calyros in the last few months has been reworking existing code to make it a bit more flexible.
Networking
One of the early things I wanted to do as...
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Since the last update I've achieved a few more minor milestones towards "prettifying" the game, but also added some core functionality.
I apologise for getting this update to you a week late, I was feeling a little demotivated and burned out and decided to give myself a break rather than force through an dev log update.
But, we're here now - let's get on....
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I managed to have a nice relaxed Christmas and New Year. I didn't get as much time to work on my game as I'd hoped, but it was actually nice to put down the tools and enjoy being offline for a bit. It was energising.
So, between that new energy and the fact that last week's post was to formerly introduce the game to...
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I've been talking at anyone who'll listen to me about my project for the last few months - first offline and then on BlueSky and here. Times have been exciting for me.
Seeing as this is the fifth entry to my DevLog though, I thought it was about time I formerly introduced the project - and me.
Before I do that though, I need...
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Empowered by my recent success in creating terrain and applying textures to it that wasn't too shabby, I decided to move on to creating rivers. I had a rough idea of how I wanted this to work, but putting it into practice was more difficult than I anticipated.
I'll start with a little bit of the "theory" and then explain how I implemented it....
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Hey and welcome back for part three of my DevLog. In the previous post, I did something of a deep-dive into how I'm generating terrain for my game - in this update I want to be a little more summary.
Adding a texture to my terrain mesh
When I left you last, I had a nice mesh that was reacting to light but it...
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Hey you, this is number 2. Do you wanna read number 1?
No? Okay.
After the previous DevLog, I felt as though I'd taken 2 steps forward and one step back.
Even though I'm still finding my feet with this project, I felt like I'd spent quite a lot of energy and didn't have much to show for it.
I did have a heightmap...
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Hey you, and welcome to my first DevLog for the so-far unnamed multiplayer RPG I'm creating.
This is actually the fourth post I've written, but in the first three I spent a lot of time waffling about what I'm building and why - stuff you might not care about.
I thought a better introduction to this project would be to dive in to what...
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